“You gained Brouzouf.”
It’s not the first thing you’ll hear from the game, but it’s one that will stick with you. Brouzouf; the game’s currency, seems to think it’s an important thing that it tells you every single time you gain some. Not to mention that ‘Your legs are okay’.
But this is all besides the point.
If you have played E.Y.E, you’ll know just how insane it is. Some people (I know from experience) can’t make it past the first five minutes: the poor tutorial videos that don’t really explain anything at all, coupled with the inconsistent French to English translation, make it very difficult to begin.
Not only that, but to get to that, you have to plough through a confusing array of character creation menus, combining DNA whilst wondering just what in the nine hells metastreumonic even means.
But if you can survive this clunky start, what you have is a game that shines with awesome. It might be unpolished in some places, and once again, the translation can completely throw you off the story (although I tried very hard to understand the story, and still didn’t get it for some time, due to the detached nature of it all), yet it is somehow incredibly gripping!
I have always loved cyberpunk, ever since I was introduced to it through Deus Ex.
E.Y.E: Divine Cybermancy, if you were to cut it, would bleed cyberpunk. The soundtrack is incredibly good, take this track for example, New Eden. The music adds to the overall atmosphere of a claustrophobic city, run by oppressive Federal police who do their damnedest to mow you down with machine guns, or inhabited by punks who seem to swear every three words to you. The city is populated too with fascinating and depressing consumer ads for sex, guns and drugs, and it really adds to the dystopian, oppressive feeling.
As missions go on, your character gets tired. The depressing, cyberpunk atmosphere, coupled with probably the multiple bullets to the head, causes your character to hallucinate, and you will see terrifying beasts, who will try and make those hallucinations go away, namely by killing you.
Monster
The game also has a cool hacking minigame, where you defeat enemy doors, turrets and control systems, and you can even hack the enemy’s brain, possessing them to do your evil will (insert obligatory evil laughter here).
Not only that; but the game has a huge amount of weapons, a good inventory and armour system, impeccable cyberpunk/dystopian atmosphere, a haunting soundtrack, a confusing story that takes a long time to figure out (but it is worth it), a wide array of big nasty monsters and angry police men who would like nothing better than to shoot you/explode you/eat you/give you a heart attack because of those hallucinations, and, with modifications to the game, you can even have 32 player co-operative campaign going! (Or you can just shoot the hell out of one another, whatever floats your boat).
It’s a game that is most certainly not for everyone. But for those who like their games complicated, where they by no means hold your hand, where things have to be pieced together intelligently, where nothing can be taken at face value, and where awesome psychic powers are available at the start (though that won’t be enough to win, trust me), this is your game.
If I haven’t convinced you to even give it a try yet, there’s a free demo here on Steam. 
To finish with a quote:
Bartender: “What’ll it be?”
You: “I’m not here to drink your dog piss!”
*fight ensues*